We have spent a week now with monsters roaming the realm, mostly outside the city gates and walls. There have been a few times where attempts to get inside the protective walls of the city occurred, but in all cases our villagers were successful in holding back any invasion from creatures. With the community acclimatizing to this new way of life, we moved onto our next communal project – Village Building.

We sat down this week to plan the specific structures we wanted to create in the ‘starter’ community village (this was the area we carved out a border for in the initial week of the simulation). Students brainstormed buildings, services, landmarks, and other elements that they wanted to see in the community village. We assigned a project leader to each item and that student was responsible for the planning, resource gathering and eventual building of the structure at the agreed upon location. We used an aerial view map to determine where we would like these buildings built.

Some of the building’s students came up with:

  • Market
  • Town Square / City Hall
  • Garden(s)
  • Harbour / Docks / Fishing Huts
  • Bridge (Linking the 2 sides of the river together)
  • Amphitheatre
  • Restaurant
  • Prison / Dungeon
  • Barracks / Training Grounds
  • Courthouse
  • Announcement / Billboard
  • Disposal Area / Waste Processing
  • Castle / Fort
  • Hotel
  • Bunker
  • Storage Warehouse

Students have been busy creating the structures so that the community village is well equipped to welcome new players with an assortment of services and amenities!

Virtual Worlds: Building a Community Village

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